I focused on cinematic sequencing and animation. Camera rails and cinematic cameras were set up, and multiple object animations were keyed to enhance environmental storytelling.
The main sequence was designed to simulate a player-like exploration, beginning from a telephone booth and moving outward into the steampunk city, gradually revealing environmental details and atmosphere.
Different lighting setups were used to distinguish narrative spaces:
• The main steampunk city features a sunset lighting scenario, conveying a sense of grandeur and romanticism.
• The cult environment is set at night with rain, using green ambient lighting contrasted with red backlighting behind doors, while candles provide warm highlights to enhance visual tension.
During the final stage, I addressed rendering crashes and quality limitations by switching to cinematic-level rendering. Output settings were optimised for high quality and anti-aliasing, exporting the sequence as high-quality image frames, which were later composited into an animation in Blender.




I also imported a previously created angel model to increase the dramatic impact of the cult scene. And add the object animation in the level sequence.
Final Outcome