Initial Motivation: Why Architecture Became My Research Focus
This research began with a practical and intuitive question: why do certain animated and game worlds feel ideologically heavy even before any narrative is explained? In many dystopian animations and games, I noticed that architecture alone often communicates power, control, and social hierarchy.
Rather than focusing on character or plot, I became increasingly interested in how environments—particularly large-scale urban architecture—shape the emotional and political tone of a fictional world. This observation led me to frame architecture not as background decoration, but as a narrative structure that actively produces meaning.
This blog marks the starting point of my research inquiry: how architectural design functions as a storytelling and ideological device in animated and virtual worlds.
What’s more, I am quite interested in architecture.
Brutalist architecture

St. Joseph Hospital in Tacoma, Washington, in 1974