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3D Computer Animation Fundamentals Maya

WEEK 5 & 6 Pose

Learned about IK, FK controllers and their distinctions; the two should not be moved simultaneously. Practiced blocking before full animation. Explored the golden pose, emphasizing dynamic body shapes such as the “C-shape” and adjustments to the character’s center of gravity for balance and visual appeal.

https://syncsketch.com/sketch/7a4lxl4GZupX

https://syncsketch.com/sketch/bLDcr3w8A9R8

https://syncsketch.com/sketch/ibwbX1nMdqw3

Hand pose

Hands reflect what the character is feeling, help define their personality, and express emotion. Use grouping, the leading finger, and the inner connectivity method to do the hand pose.

https://syncsketch.com/sketch/SsRTkO7VQkHW

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